How Matches Work - The Match Engine Explained
Match Day
How Matches Work
WLM uses a sophisticated match engine based on real football statistics. Here is how your matches are decided.
The Core Model - Chances x Conversion
The match engine calculates two key values for each team:
- Chances - How many scoring opportunities your team creates, driven by your Creative pot strength
- Conversion Rate - How likely each chance is to result in a goal, driven by your Attacking pot vs their Defensive pot
These combine to produce your team's expected goals (xG). Final goals are then sampled from a Poisson distribution based on xG - meaning realistic scoreline variation, just like real football.
The Zone System
The pitch is divided into three zones: Defence, Midfield, and Attack. Your formation distributes your players' Performance Scores (PS) across these zones.
Zone Battles
- Your Attack fights their Defence
- Your Midfield battles their Midfield
- Your Defence faces their Attack
Winning a zone grants a +5% bonus to the corresponding pot (ATT zone win boosts ATT pot, etc.).
What Affects Your Match Performance
Player Performance (PS)
- Based on real-world match statistics from actual fixtures
- Players in their natural position get 100% PS; compatible positions 85%; out of position 75%
Formation and Tactics
- Formation zone weight multipliers (up to +/- 20% per zone)
- Game plan modifiers (up to +/- 15%)
- In-possession and out-of-possession strategy bonuses (when triggered)
- Halftime tactical adjustments (e.g. Push For It: +4% ATT, -2% DEF)
Squad Condition
- Morale - Ranges from Mutinous (-5%) to Ecstatic (+5%) based on your club morale level
- Training - Ranges from Unfit (-4%) to Elite (+4%) based on your training level
- Combined effect can swing team pot totals by up to +/- 9%
- Morale and training decay daily if neglected
Chemistry
- Built through co-appearances and shared nationality between lineup players
- Multiplier ranges from 0.95x (0 chemistry) to 1.05x (100 chemistry)
- Applied to your final xG after all other calculations
Captain and Leadership
- Having a captain in your lineup grants a +10% xG bonus
- Choose your captain wisely as they boost your entire team output
Link-Up Play
- Players who frequently play together build link-up chains
- These chains provide additional xG bonuses based on connection strength
Match Shouts
- Player-specific tactical instructions that modify individual contributions
- Some shouts provide direct xG bonuses; others adjust ATT, CRE, or DEF multipliers
Playmaker Bonus
- Designating a playmaker funnels creativity through that player
- Effective when your playmaker has a strong creative output
Midfield Shield
- Opposing midfielders' defensive contributions suppress your chance creation
- A strong opposing midfield can reduce your chances by up to 50%
Set Pieces
- Having a set piece specialist grants an additional +0.35 xG boost
- Specialists are assigned in your lineup setup
Home Advantage
- The home team receives a flat +0.15 xG bonus
Underdog Bonus
- Weaker teams receive a small pot boost (up to +10%) to keep matches competitive
League Strength
- ATT and DEF normalization values are scaled by each team's average real-world league strength
- Prevents double-penalizing players from weaker leagues
Match Fitness (MFit)
- Players missing from real-world squads receive a fitness penalty
- Penalties range from 0-30% reduction in contribution
Match Timeline
- Lineup deadline - Submit your team before this time
- First half - Calculated from your pre-match setup
- Half-time window - Make tactical changes
- Second half - Updated with any half-time adjustments
- Full time - Final result revealed